AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Argentina Q1 2024
An overview of the performance of the top 5 boxing games on a unified platform in Argentina during Q1 2024, based on data from Sensor Tower.
During the first quarter of 2024, the top 5 boxing games on a unified platform in Argentina demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a breakdown of how each app fared:
Boxing Star: Real Boxing Fight observed a significant rise in weekly revenue, peaking at approximately $132 in the final week of February. Weekly downloads saw a notable spike, reaching 4.5K in the same week, while weekly active users surged to around 10.9K.
Real Boxing 2 experienced modest weekly revenue, with a peak of about $62 in the week of March 18. Weekly downloads remained relatively stable, peaking at 7.7K in mid-March. The app maintained a strong presence with active users, reaching around 12.5K in the second week of February.
Real Boxing: KO Fight Club had consistent weekly revenue, peaking at around $5 in the final week of March. Weekly downloads fluctuated, peaking at 1.2K in mid-March. Active users saw a gradual increase, reaching approximately 2.3K in the same period.
EA SPORTS™ UFC® 2 showed minimal revenue generation, with a peak of $15 in mid-February. However, it saw a substantial number of weekly downloads, peaking at 10.2K in early February. Active users also showed a significant presence, peaking at around 11.9K in early February.
I, The One - Fighting Games generated minimal revenue, peaking at $10 in early March. The app saw impressive weekly downloads, reaching 18.7K in early March. Active users peaked at approximately 34.7K in the same period, indicating a strong engagement.
The data presented here is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.